60 Seconds! Atomic Adventure Tips & Strategy Guide to Stay Alive

60 seconds strategy, 60-Second Strategies

Atomic Adventure 60 Seconds! In this game, players must scavenge for supplies and then survive a nuclear fallout for as long as possible with those supplies. Atomic Adventure tips, cheats and strategies will help you keep it together while eating nothing but canned soup for weeks straight. The items and family members you manage to get inside the bunker before the minute is up will then be used in the Survival portion. The goal of Survival is to last until you are rescued in some fashion.

If you prefer one of these portions over the 60 seconds strategy, you can choose to play just that section from the menu.

However, only Survival has an actual win-state: if you play Scavenge the game just sort of fades out after you get into the bunker. This is, however, a great way to practice the run-around portion of Scavenge without playing through an entire game. Besides the game mode, the other choice you have to make before getting started is the difficulty.

Each difficulty level outlines what it entails, including: Exploration time: How long you get to wander around the house before the bombs drop. More exploration time means more time to figure 60 seconds strategy a plan of attack for Scavenge.

Scavenge time: How long you get to run around the house picking up items. This is always set at 60 seconds on every game mode. These are items that are given to you freely without having to collect them in Scavenge.

60-Second Strategy: Respond, Reflect, and Review

Health issues: How easily your survivors become sick, insane, etc. Fragile equipment: How easily your items break when used. Unwanted employee option agreement How often outsiders—threatening or friendly, human or otherwise—will show up at your bunker door. More trouble means more difficult daily events. Tips Every item has a use. However, every item you can add to your bunker has some value.

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The first is in its intrinsic effect—playing cards, for instance, business dealing center be used to ward off insanity from being cooped up in a tiny room for weeks on end. Besides this, however, you never know what items will be used in your eventual escape, or requested from traders that come to your door.

You may be able to trade those playing cards for a working radio.

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Or the army may ask you to mark your location discreetly with certain cards. Both of these scenarios can, and did, happen to us. Focus on quantity over quality. Sometimes the randomized house will give you a completely stocked kitchen with tons of 60 seconds strategy. Family first.

60 Seconds! Atomic Adventure Tips & Strategy Guide to Stay Alive

There are four family members total in the house—your character, Ted; your daughter, Mary Jane; your wife, Dolores; and your son, Timmy. Bringing all four family members into the bunker will make your rations deplete faster, but first options ultimately be useful in the long run.

It ensures you have someone healthy and capable of going out into the wasteland even when other family members are sick and provides a buffer if someone does die. Water, food, gas mask.

60-Second Strategies

Item-wise, if you want to make a mental plan of what else to grab besides your family, there are some items that are more useful in the beginning stages of Survival. Water is more important than food, as your survivors can last only four days without water but ten without food.

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Within the first days of Survival, the surrounding area will be severely irradiated. Trying to go out on scavenging trips will result in your family member getting sick unless they take a gas mask 60 seconds strategy them.

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Learn the outlines. Food, for instance, is a flat-sided cylinder while water has a notched top.

Game Basics

The first couple of weeks are highly irradiated. If someone goes out without a gas mask, they will almost certainly come back sick.

Breakout Strategy Many investors make the same mistake when they lose from a trade — they try to immediately get their money back and thus lose a lot more because their emotions are clouding their judgment. This is always bad because often time you tend to see whats not there and lose a lot more, which increases your anxiety and the need to make a fast profit, which leads you to even more bad trades. The way to avoid this is to simply stick with your strategy.

60 seconds strategy is highly randomized. Events, as well as their outcomes, are random in Survival. The items the army will request before they can rescue you will change. The items offered by traders will change. The results of risk-taking will change.

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You might eat some mushrooms one playthrough and get violently ill while they will provide safe meals for weeks on another game.

That said, there are certain truths to 60 Seconds. If you go out during highly radioactive periods, you will risk getting sick. And some things are usually true.

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While most events have varied outcomes, there are certain choices that are usually better than others. Sometimes refusing will have no consequences, but often being generous will result in unexpected rewards down the road.

If there is a non-violent option available, go for it: not killing something may earn you a friend later on. Always listen to the radio. The radio has tons of value and should not go unused. Tapping on some bunker items provides info. If you happen to have the Scount Handbook in your bunker, tapping on it each day will give you a new in-game tip.

Tapping on your water or food reserves will tell you how many you have of each. Tapping on family members will give you a quick glance of their current status. These 60 seconds strategy good ways to get a quick idea of who needs what or if you can spare a can of food to a passerby. When you send a survivor out on a scavenging expedition, any items they take with them will be unusable by the family members remaining behind.

For instance, when the army asked us to put out playing cards to mark our location: we could not move forward with the army until we had playing cards at our disposal.

If we had given the playing cards to a survivor going on an expedition, and then the army had asked us for cards while they were away, we would not have been able to move forward and would have had to wait even longer for rescue. There are a lot more ways to lose than to win. Death by illness, starvation, dehydration, raider attack, bunker takeover, and so on are always looming threats. Meanwhile, it takes having specific items and sheer longterm survival to make it to the point of rescue.

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